Keiss Media · Practical resources
User journey and prototype
Describe what participants do, how screens respond and what the prototype needs to test.
- When to use it
- Before design and development, when the concept needs a concrete user journey.
- What you will have
- A user flow, screen states and open questions to review in a prototype.
- What to check
- This worksheet needs to be used alongside a prototype. A completed form alone does not validate the experience.
View the worked example
The example is fictional. It shows how to record questions and untested work.
User journey and prototype: the example drink learning example
All information is fictional. This is not a commission, an acceptance record, a verified result or a required service package.
Status
An illustrative scenario. The images are not a working game.
User and goal
An adult visitor wants to understand the flavour options quickly and try the mechanic. This is an example hypothesis, not a research finding.
Screens
S01: product and three flavours → S02: rules → S03: game board → S04: result and flavour card. From S04, the visitor can replay or return to the flavours.
Move
Swap two adjacent pieces. A match of three identical citrus pieces disappears and the charge meter increases. Rules for unsuccessful swaps and move counting need separate agreement.
Story and criterion
The visitor wants to understand the result of a move. Check that a valid match produces a visibly changed board, score and remaining-move count. Shape and numbers accompany colour.
Failure states
No valid move: show a hint or reshuffle under an agreed rule. Reload: decide in advance whether the round persists. Service unavailable: show a clear message and retain the flavour choice if the requirements provide for it.
Prototype
No working prototype link is available. The next step is to build and review it, not to mark the stage complete.
Full workflow: https://keissmedia.com/resources/project-workflow/#scenario
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Sources and adaptation
Keiss Media working guidance and learning examples. This route reuses the library’s existing brief, concept, requirements, scope-change, handover and hosting resources. Their sources and reuse terms are given on the respective pages. The new journey, planning and test-record templates connect those resources; they are not an official standard or a contract. User stories and acceptance criteria were checked against the GOV.UK Service Manual; the distinction between objectives and hypotheses follows 18F Methods. The examples were written for the fictional the example drink project.
Version 1.0 · 5 November 2026