# User journey and prototype Status: draft Project: Version: Author and date: Reviewer: ## User and goal Who participates, what they need and why. Not completed. ## Screens and transitions Screen identifier, action and next screen; errors and return paths recorded separately. Not completed. ## Stories and criteria For each story: user, need, purpose and a testable result. Not completed. ## Game rules Controls, valid moves, scoring, limits, completion and replay. Not completed. ## States and accessibility Loading, offline, empty data and errors; keyboard operation, labels and distinctions that do not rely on colour alone. Not completed. ## Prototype and questions Link, version, review date and findings; unknowns and the person responsible for clarification. Not completed. ## Related documents - [Requirements and criteria: complete the worksheet](https://keissmedia.com/resources/requirements/#worksheet) ## Sources and adaptation Keiss Media working guidance and learning examples. This route reuses the library’s existing brief, concept, requirements, scope-change, handover and hosting resources. Their sources and reuse terms are given on the respective pages. The new journey, planning and test-record templates connect those resources; they are not an official standard or a contract. User stories and acceptance criteria were checked against the GOV.UK Service Manual; the distinction between objectives and hypotheses follows 18F Methods. The examples were written for the fictional CHARGE project. - [GOV.UK: user stories and acceptance criteria](https://www.gov.uk/service-manual/agile-delivery/writing-user-stories) - [18F: design hypothesis](https://raw.githubusercontent.com/18F/methods/main/_methods/design-hypothesis.md)