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OLD SPICE / P&G / SOCIAL GAMES

A brand world.
Not just a message.

Old Spice’s distinctive personality became an interactive social world. Games and campaign content gave a young audience something to explore, not simply an advert to watch.

KEISS MEDIA ROLE
Social application production
FORMAT
Social applications · Games · Interactive content
Explore the project
The illustrated Old Spice social-game world presented on digital screens

THE PROJECT

01

The business task

Support new Old Spice product lines with a digital format suited to a young audience. The brief was to turn the brand’s character into sustained interaction on a social platform.

02

The participation mechanic

The “Old Spice Brotherhood” used an illustrated brand world, activities and games. Visitors could explore the environment and interact with campaign content inside VKontakte.

03

What Keiss Media made

Social applications, games and interactive production for the campaign, commissioned through Saatchi & Saatchi for P&G. The portfolio preserves different game scenes and the main illustrated environment.

HOW THE EXPERIENCE CONNECTS

From a brand idea
to an audience action.

  1. Enter the world

    A recognisable visual setting introduces the campaign.

  2. Find an activity

    Interactive content gives visitors something to do.

  3. Keep the brand in the story

    The experience uses Old Spice’s creative identity throughout.

THE PRODUCTION IDEA

The creative identity became the experience.

The setting, characters and interactions belonged to the same brand world. That is the useful connection: digital production can carry a campaign’s creative idea, rather than sit beside it as a separate technical add-on.

Project reference material

The original slide includes historical campaign figures. They are not repeated as verified performance claims here. This page describes the work and format; it does not claim a current client relationship.

Commissioning context
Saatchi & Saatchi / P&G
Presentation
The cover is a contemporary presentation based on retained project materials. Device frames and the English visual treatment are new; the original project evidence remains below. The presentation does not establish additional historical work or outcomes.
Keiss Media portfolio, 2012, page 13
Keiss Media portfolio, 2012, page 13Original portfolio slide: illustrated environment, social game scenes and commissioning attribution.

HAVE A CAMPAIGN IN MIND?

Let’s make something
people want to try.

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