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DANONE / PROSTOKVASHINO / GROW A COW

Choose a cow.
Grow a brand story.

Prostokvashino’s familiar world became the setting for a virtual-cow game. Character customisation and care connected a product promotion to an ongoing playful experience.

KEISS MEDIA ROLE
Game production materials & integration planning
FORMAT
Branded game · Product-code integration
Explore the project
The Grow a Cow game presented on a laptop with three customised cow characters

THE PROJECT

01

The business task

Connect the Prostokvashino promotion to a game people could return to. The retained service specification links registered promotional codes to the virtual balance in the “Grow a Cow” game.

02

The participation mechanic

Matroskin introduces the farm and invites the player to choose a cow. Production artwork contains customisation, feeding, care and progression elements; registered campaign codes supply the game’s virtual balance.

03

What the project materials show

The Keiss Media archive retains game interface artwork, character assets, website production files and a service-integration specification. These establish concrete digital game work, rather than only a brand name in a client list.

HOW THE EXPERIENCE CONNECTS

From a brand idea
to an audience action.

  1. Choose

    Character customisation starts the experience.

  2. Care

    Game artwork includes feeding and farm-care elements.

  3. Connect

    Registered promotional codes link to the game balance.

THE PRODUCTION IDEA

The product promotion had somewhere to lead.

The interesting production problem is the connection between a physical product promotion and a game: campaign participation feeds a virtual balance, and that balance belongs to a recognisable brand world.

Project reference material

The case is supported by the grow-a-cow artwork, hg_cow website production files and the 2013 “Letter to Pechkin” service specification. The exact division of responsibility across the entire promotion is not established; full campaign authorship, marketing strategy and performance are not claimed. Operational service URLs, identifiers and promotional codes are not reproduced.

Commissioning context
Prostokvashino / Danone brand history
Presentation
The cover is a contemporary presentation based on retained project materials. Device frames and the English visual treatment are new; the original project evidence remains below. The presentation does not establish additional historical work or outcomes.
Retained game artwork: Matroskin introduction
Retained game artwork: Matroskin introductionOriginal introduction artwork from the game’s production folder.
Retained game artwork: cow customisation
Retained game artwork: cow customisationAn original transparent character asset. Its native size is preserved.

HAVE A CAMPAIGN IN MIND?

Let’s make something
people want to try.

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